Watt may not have the rate of an elite rusher, but Madden 21 coins he could power through almost any block. The card will predominate both in the run and pass game against the best linemen in Madden. Watt is like an immovable force in the middle of the defense, eliminating runs throughout the B and A gaps nearly every single play. If the card had 90 rate, it would be the best in the sport.
Players will want to have full play fake and full sprinter to optimize the card. With the upgrades, the card will have 99 grabbing in all types with 96 sprint speed and 97 acceleration. While Jerry Rice isn't the fastest receiver, his path running is impeccable. Gamers can play him either slot or wide receiver. Only a handful of defensive backs will have the ability to slow him down in-game. As long as players do not sabotage themselves, Rice will lead them to victories.
At 6'5", Gonzales has a base speed of 91, with 92 acceleration. All his getting stats are 93 and above except for profound route running. The card has good after-the-catch stats as well but does not really attain the 90 juke threshold. The only real downside to the Ghosts of Madden Gonzales card is his run blocking. Gamers will just wish to use him in the slot or in pass-heavy sets.
Woodson has apparently no downsides for a cornerback. The card is fast with all coverage stats above 93. It will be rare, but Woodson can overlook a couple of pliers with only 79 tackling. In pass defense, Woodson is up with all the best cards in the game up to the stage. His competitive trait will ensure that gamers have plenty of opportunities for interceptions.
Simmons is far better than the Sean Taylor"the 50" card. The card has 95 speed, 95 handling, 94 man coverage, and 99 zone coverage. At 6'4", Simmons is taller than Taylor as well. At the moment, Simmons is an S-tier safety that cheap Mut 21 coins any player would want in their team. The card only flaws are after an interception, as Simmons' ball-carrying stats are subpar.